“People ignore design that ignores people.”
Frank Chimero
ARTICLES THIS WEEK
The Design Tool Dilemma
A detailed look at two opposing narratives emerging in the design tool space.
Designing Documents for People to Use
CRI investigates practical methods and achievable standards for designing digital and paper public documents, including forms; workplace procedural notices; bills, letters, and emails sent by organizations; labels and instructions that accompany products and services; and legal and financial documents and contracts.
As Machine Learning and AI Perform Magic, How Can UX Professionals Help?
As user experience (UX) designers and researchers, we have the responsibility to make these intelligent solutions trustworthy, friendly, and useful, avoiding bias as far as possible.
XR Design: Imagination, Immersion, and Presence
Transitioning from traditional digital platforms to the wild west of extended reality (XR)—a blanket term that encompasses VR, AR, and mixed reality (MR)—requires some prep work.
The secret to happy UX, according to a legendary game designer
There’s one constant, driving question behind Miz’s games. Miz architects his games at the UX level first and foremost–bits of user interface amass to become the game, rather than a means to play the game.
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