Experience Design Weekly #31 – Designing for Scale & History of Product Sound Design

Experience Design Weekly 31

“Simple is hard. Easy is harder. Invisible is hardest.”
Jean-Louis Gassée

ARTICLES THIS WEEK

Things that Beep: A Brief History of Product Sound Design
Before the rise of mini-transistors, integrated circuits, and piezoelectric speakers – which gave voice to our animated toys and greeting cards – craftspeople and engineers and manufacturers were creating objects that, either intentionally or incidentally, intoned a sense of accomplishment.

Designing for Scale and Complexity
Take a look at how the Fluent Design System was implemented to improve usability, consistency, and accessibility for a highly complex and evolving cloud.

Customer engagement guide: the what, why and how of effective messages
In the world of recurring revenue, SaaS companies realize they need engaged customers if they are to grow a healthy, sustainable business. This is where having a solid customer engagement strategy comes in.

How to build a case for a product redesign
The story of redesigning Fabric Crashlytics from Maple

Breaking the Deadlock Between User Experience and Developer Experience
We can no longer talk about user experience (UX) without including performance as a first-class requirement.

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This weekly digest was brought to you by Super User Studio. We solve complex problems using design thinking and user insight to drive businesses forward.

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