Experience Design Weekly #52 – Modes in UI & What Designers Should Ship

Experience Design Weekly 52

“Good design is a renaissance attitude that combines technology, cognitive science, human need, and beauty to produce something that the world didn’t know it was missing.”
Paola Antonelli

ARTICLES THIS WEEK

Modes in User Interfaces: When They Help and When They Hurt Users
Modes in User In a modal interface, the same user action can have different results depending on the state of the system. Poorly signaled modes can easily trigger user errors with disastrous consequences.

What should designers ship?
Shipping a good product is a constant balancing act between different constraints and the limitations of the real world

Everyday Information Architecture: Auditing for Structure
Just as we need to understand our content before we can recategorise it, we need to understand the system before we try to rebuild it.

Product Strategy, the Missing Link
It may be obvious, but defining your strategy, goals, and mission is something we all need to have rooted at the heart of everything we do – but it’s very easy to get pulled in countless different directions while we try to deliver against these.

Great Design Vs Good Design
The field of digital design is at a point where we need to strive for greatness, rather than just being content with being “good”.

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This weekly digest was brought to you by Super User Studio. We solve complex problems using design thinking and user insight to drive businesses forward.

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