“One should aim not at being possible to understand, but at being impossible to misunderstand.”
ARTICLES THIS WEEK
How Digital Design Drives User Behaviour
Decisions of all kinds are increasingly made on screens — and with that shift comes an often-ignored consequence: the design of the digital world can profoundly, and often unnoticeably, influence the quality of our decisions.
The design systems we swim in
Among the many (many, many) points Ursula Franklin makes in The Real World of Technology, she suggests that technology is best understood not as software or gadgets, but as a practice: as a way of doing something.
DesignOps Roles on the Rise
As the DesignOps discipline gains more traction and as we see more designers shift roles, it’s encouraging to see folks settling into their new positions and sharing their knowledge and processes with others.
On Design Thinking
Empathise, Define, Ideate, Prototype, and Test.
Guide to Behaviour Design
A nicely compiled kit on behaviour design.
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