Experience Design Weekly #97 – Designing Behaviour Change & Design Thinking

Designing Behaviour Change & Design Thinking

“The only important thing about design is how it relates to people.”
Victor Papanek


Designing for Play
‘Intrinsic motivation’ is one of the key principles of play, another being ‘active engagement’ and another being ‘joyful moments’. And we find that it’s so important when we have kids in an unstructured or free-play scenario, it’s because they are inherently motivated to play just for themselves, they’re not trying to accomplish some external reward or win a certain game.

Studying digital product families
Interested in how to do user research on how people use digital product families? There are increasing opportunities for design researchers and service designers for studying project families in the digital world, this article shares some reflections.

Strategy & Design Thinking
Choices are the heartbeat of every organization. Progress happens only to the extent that people throughout the organization make choices.

Designing Behaviour Change: A Behavioural Problem/Solution
This work describes operational problem features, and solution principles for behavioural design, linked in a behavioural problem/solution matrix. This provides concrete guidance for defining behavioural problems and subsequently identifying relevant solution principles, both individually and in combination.

The 6 Steps to Roadmapping
To create a roadmap, inputs are gathered and clustered into themes, then prioritized and visualized. This article covers 6 key steps to roadmapping that can be applied to any scope or industry.


Sign up for SUS’s Experience Design Weekly.


This weekly digest was brought to you by Super User Studio. We solve complex problems using design thinking and user insight to drive businesses forward.

Leave a Reply

Your email address will not be published. Required fields are marked *